Thursday, October 23, 2014

U.S. Armed Forces Chat October 22nd/23rd 2014

[17:54] Crector: Whiplash:  What do you think of LOF's dumping us?
[18:20] Whiplash: they never helped us anyway.  it doesnt mean anything if you are a sub of an alliance that doesnt help you when you need help
[18:29] cool kid4: hi
[18:50] Crector: Dianais:  What kind of defensive troops do you prefer:  archers, halberdiers or longbowmen?
[19:08] cool kid4: hi crector
[19:10] Dianais: Halberdiers: 135M/45R
[19:10] Dianais: Longbowman: 51M/125R
[19:10] Dianais: Archer: 53M/55R
[19:11] Dianais: I would have half my defense with Halberdiers and half with Longbowman.
[19:11] cool kid4: hi dianais
[19:11] Dianais: But Archers were much cheaper, I think.
[19:12] Dianais: Put to choose, I would go for the best defense, even if tha means more coins.
[19:12] Dianais: Hi all.
[19:13] cool kid4: its austin
[19:14] m20321: hey Dianais
[19:14] m20321: You've been busy today Crector
[19:14] Crector: What does the M/R stand for?  Melee Ranged?
[19:15] Crector: yes
[19:17] Dianais: On the other question I see in the thread, each castle wall slot using defense rocks increase wall effects by 25 points. Each ladder decreases wall effects by 10 points. So that defense rocks = 2.5 scaling ladders.
[19:18] cool kid4: hi crector
[19:20] Crector: What about flaming arrows?
[19:25] Dianais: Each castle wall slot using flaming arrow increase ranged troop effects by 25 points. Each mantlet decreases wall effects by 5 points. So that flaming arrows = 5 mantlets.
[19:26] Dianais: If the attacker comes with mantlets. It may come with iron mantlets (10 points) or shield walls (15 points).
[19:27] Dianais: If the defense have flaming arrows. It can have bulwarks (50 points) or arrow slits (70 points).
[19:27] Dianais: So there is a whole range of possibilities.
[19:30] Crector: What's the difference between armed farmers and militia?
[19:35] Dianais: Militia is about 3 times as powerful as armed citizens. Militia has 8 melee attack and 27 melee defense.
[19:37] Dianais: But the powerful units that become available when you level up cut thru militia as if there was nothing there. Even a weak ranged unit will defeat militia, because it has not ranged defense.
[19:38] Dianais: bbl.
[20:45] m20321: Tried to support Scromith but his towers aren't upgraded and he's lacking troops.  Lost the first attack by about 12 guys.  Unfortunately, it wiped out my OP's defense troops.
[20:46] m20321: Until he upgrades his defenses and puts some tools in place there's not much hope in defending him without significant losses.
[20:47] Crector: You should message him as such.
[00:29] Crector: Write a message in the alliance chat.
[06:43] jimmer777: morning
[08:36] GARYM: crector you are promoted
[08:38] Crector: Thank you.
[08:39] Crector: GARYM:  Did you ever get around to reading my message about the idea of affiliating ourselves with the Storm Reapers?
[08:41] GARYM: i am looking at some other alliances there bloody conguerors has an old member of our alliance in it
[08:43] Crector: Wedll, at least in  my case, there's never been any problems with the SR's.  The SR's are fairly strong in our areas while I've rarely ever come across anyone in the Bloody Conquerprs...unless they have changed their name to simply BC.
[09:45] m20321: For what it's worth there are quite a few Bloody Conqueror castles around my area.  I think BC is a sub of Bloody Conqueror's.

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